Large Parks

Large urban parks are complex and diverse systems that respond to processes of economic growth and decay, to their own evolving ecology, to shifts in demographics and social practices, and to changes in aesthetic sensibilities. Because of their size (defined here as having at least 500 acres in area) their location (often close to dense urban environments!, and their site histories (such as former industrial zones that need remediation to make them suitable for recreation), these parks require a process-driven design approach that does not intend to provide a definitive plan for the site as much as it seeks to guide its transformation into a public recreational space. Because the design and construction of large parks take years, if not decades—often with changes in public administration and funding in the interim, and lengthy public processes that require ongoing revisions—designs are open-ended, incorporating diverse approaches and uneven levels of intervention and management. They focus on frameworks that adapt to changing conditions rather than forms composed to conform to an aesthetic whole.

Yet for all their susceptibility to the ebb and flow of urban circumstances, large parks remain fundamental to cities, not only because they take on infrastructural and ecological functions displaced from densely built centers but because they are distinct, memorable places. They absorb the identity of the city as much as they project one, becoming socially and culturally recognizable places that are unique and irreproducible. Those large public parks that we are continuously drawn to as designers, ones that have captured the imagination of writers, artists, social historians, and philosophers, and that continue to be used intensely centuries after their making, have in common seemingly contradictory characteristics: they are flexible, adaptive, socially dynamic, emerging sites, and they are also visually powerful, unforgettable places. They are the product of deliberate decisions that leave them open-ended in terms of management, program, and use, and they result from equally conscious decisions that isolate, distill, and capture for the long term that which makes them unique. This chapter examines the relationship between process and place. More specifically, it explores how process-based practices, those that leave the site open to contingency and change—a contemporary requisite of large and complex sites—also incorporate strategics that accentuate a place’s enduring qualities.

Anita Berrizbeitia, Re-Placing Process (2007)

Iñaki Alday & Margarita Jover + Christine Dalnoky, Meandro de Ranillas Water Park (2008)

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Natural Artifacts

lan McHarg pursued this goal. He tried to construct artifacts that had natural logic- “natural artifacts.” He advocated planned habitation coherent with the characteristics of each biome, consonant with tropical rainforests, with deserts or grasslands or temperate woodlands. The biosphere is not at all uniform. From pole to pole, across the equator, inside caves and in the upland forests. exist a range of distinct situations, of climatic conditions within their corresponding extensive biomes. A fantastic diversity lies within the heart of each biome. today a striking consequence of profound change brought about by incessant human labor. The activities and plans called for in Design with Nature demand that we be conscious of the non-human diversity and to at least know its broadest painted strokes. Nature is far from uniform, nor can design be generalized. We need conceptual tools that help us recognize and thrive amidst global diversity. (…)

Scientists, ecologists, or social ecologists provide specialized information in a fragmented manner that is usually inaccessible to the general public. Even their professional colleagues take in, evaluate, and respond to the specialized knowledge in a fragmented manner. As McHarg insists:

“This is what modern science is; the egg is shattered, all the fragments lie scattered on the ground. The fragments are called geology and physics and chemistry and hydrology and soil science, plant ecology, animal ecology, molecular biology, and political science. There is no one who can put together again the entire system. Information fragmented is of no use to anybody. What we always need to proceed is really the one Whole system?”

Ramon Folch, Biosphera, Global Knowledge for Community Design (2007)

Ian McHarg, Minimum Social Cost Alignment of a Road (late 1960s)

Uncertain

Large Parks on disturbed sites should be recognized as landscapes of consumption as well as production. It is tempting for designers of large parks built on abandoned industrial sites to heroize the buildings and machines that remain. Such strategies, however, privilege the histories of production over the histories of consumption that are also embedded in such sites. This allows visitors to distance themselves from the histories of human, material, and chemical flows on and off the site, and to limit their own culpability in and responsibility for such histories. (“Malevolent industrials polluted the air and water, not my ancestors and certainly not me.”)

Similarly, design strategies that focus primarily on the ecological processes of remediating a toxic industrial site fail to account for the intermingling of the natural, social, and industrial processes that permeate such sites. Forest, earth, and rivers are processed into lumber, ore, and water that are the raw materials for industrial production. The results of the processes are consumer goods and emissions into the ground and waterways. Technology doesn’t simply transform nature into commodities, it cycles back new and often toxic byproducts into nature. Thinking about landscapes on consumption and production requires thinking of the circulation of need, desire, material, goods, energy, and waste across disciplinary categories such as nature and culture, ecology and technology, and even public and private. We need design strategies that make visible the past connections between individual human behavior, collective identity, and these larger industrial and ecological processes.

A timescape conception of large parks leads to a recognition of uncertain sites-spaces where matter, flow, and waste know no boundaries -and to a different conception of consumer society.

Toxic discourse is an expression of a collectivity of consumer-citizens who perceive their environment through the lens of uncertainty and risk. Disturbed sites are byproducts of economic policies that viewed nature as a resource and that accepted environmental degradation as the inevitable consequence of technological progress. The experience of designed landscapes on and in disturbed sites can render visible the consequences of the economic, political, and social decisions that led to those risks. 

Elizabeth K.Meyer, Uncertain Parks: Disturbed Sites, Citizens and Risk Society. (2007)

HOSPER Landscape Architecture and Urban Design, GENK C-m!ne (2012)

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Design Theory

The word [theory] is derived from the Greek theoria, meaning to supervise, witness and travel, and also to consider, study. ‘Travelling’ in this case indicates the way in which theory becomes method. Since the time of Descartes (1596-1650), a scientific theory has been defined as a creative, ordering hypothesis that is followed by experimental verification or falsification.

Such a model is not applicable to the arts, or to architecture or landscape architecture, which do not make it possible to test or check theories in the same way. Notions such as truth, authenticity and tenability do not apply. The content and intent of ‘theory’ differ, and overlap with such concept , visions and paradigms.

In that it can bridge, mediate or reconcile, theory can play a number of roles in landscape architecture. The bridging role is played by what are effectively ‘guidebooks’ that describe and locate sites, thereby providing the reader with a descriptive vocabulary and with criteria for appreciating the landscape. The mediating role of theory consists of actively revealing the contradictions underlying a given culture’s artistic, political and economic ideologies, thereby influencing perceptions of the landscape in general and of built works in particular. The reconciling role is needed to contain, inscribe, embed, and express within, its designed environments a culture’s complex and contradictory attitudes about the natural world. It can communicate the tension between those intertwined strands of faith and reason, myth and fact.

Theoretical thinking on the subject of garden design has always focused on the how and why of a garden’s layout. In essence, the questions concern the nature of good design, and of ‘good’ environment of the highest possible quality.

This leads to a need to clarify the why and how of the design process. Design theories are based on changing standards and values, on ideologies shared by designers. Verification is impossible because of a lack of adequate systematic knowledge of human behavior, human, ideals, expectations and aims. Assumptions are therefore inevitable.

There is a distinction between positive design theories and normative ones. A positive theory is founded on assumptions and ideas that can be used as a basis for describing and explaining the nature of the design process and the present condition of the natural and the built environment. The greater knowledge of phenomena brought by empirical evidence can deepen a designer’s insight into reality. This, together with his own growing experience, can lead him to better decisions. For every landscape architect, the learning process begins during the phase of professional training; it is a life-long process.

A normative theory is founded on an ideology and on propositions of how reality should be, thoughts on this being guided by notions on human behaviour. Normative theories often lead to utopian design and planning proposals. Architectural history contains many examples of useful innovations and changes that were derived from experiments that were originally utopian in nature. Progress often results from trial and error. There is also a distinction between instrumental theory and critical theory. Though the former is typically derived from empirical observation, it often evolves from practical experience, as with Kevin Lynch and John Ormsbee Simonds. ‘This is what I call the practitioner’s knowing-in-action. It can be seen as consisting of strategies of action, understanding of phenomena, ways of framing the problematic situations encountered in day-to-day experience. It is acquired through training, or through on-the-job experience. It is usually tacit’. A critical theory challenges taken-for-granted ways of thinking and puts forward alternatives.

Meto J. Vroom, Lexicon of Garden and Landscape Architecture (2006)

Bureau B+B, Wijkeroog Park (2004-2011)

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Controversy

Landscape Urbanism describes a disciplinary realignement currently underway in which landscape replaces architecture as the basic building block of contemporary urbanism. For many, across a range of disciplines, landscape has become both the lens through which the contemporary city is represented and the medium through which is constructed.

Charles Waldheim, Landscape as Urbanism (2006)

Consider that landscape urbanism does not exist; that it is nothing more than an advertising campaign intended to promote the writings of its authors, helping them sell books and get promoted. It is another manifesto for a discipline overrun with manifestos. It will soon be replaced with the next forward thinking, ‘big idea’ answer for the problems plaguing contemporary urbanism.

Rather, what does exist are different ways of thinking about landscape, which come from different people, with different histories, voices and contexts.

From the beginning, this process has been about landscape. It has been about ways of thinking about landscape architecture and ways of approaching a post-industrial urbanism and trying to sew it together with places for people, culture and nature.

Leanne Muir, Mapping Landscape Urbanism (2010)

b8e1a7c54004f38ad58d2c5d814df68aJames Corner + Field Operations,  Qianhai Water City (2011)

New Era

In a new era of multiple unprecedented challenges imposed by the processes of industrialization and urbanization, landscape architecture is now on the verge of change in the world, and especially in China. It is time for this profession to take the great opportunity to position itself to play the key role in rebuilding a new Land of Peach Blossoms for a new society of urbanized, global, and interconnected people. In order to position itself for this sacred role, landscape architecture must define itself in terms of the art of survival, not just as a descendent of gardening. The profession must reevaluate the vernacular of the land and the people, and lead the way in urban development by planning and designing an infrastructure of both landscape and ecology, through which landscape can be created and preserved as a medium, and as the connecting link between the land, the people ,and the spirits.

Kongjian Yu, The Art of Survival. Recovering Landscape Architecture. (2006)

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Kongjian Yu + Turenscape, The Red Ribbon, Tanghe River Park (2008)

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School of Thought

As a school of thought, landscape urbanism compresses the polarisation between design and planning in an effort to combine the strengths of each. It shifts the landscape architectural project from an art (or craft) of making beautiful landscapes to one of interdisciplinary negotiation and the seeding of strategic, development processes. Just as it has been inspirational, the landscape urbanist polemic has also been grandiloquent. Accordingly, I have tried to condense the rhetoric into a set of basic principles without falling prey to reductionism. In short, as I interpret it, landscape urbanism claims to do the following:

include within the purview of design all that is in the landscape—infrastructure and buildings, etc., and shuffle across scales so as to bridge the divides between landscape design, landscape ecology, and landscape planning.

bring greater creativity to planning operations and greater rationality to design operations.

• conceptualize and then directly engage the city and its landscape as a hybridized, natural, chaotic ecology.

emphasize the creative and temporal agency of ecology in the formation of urban life as opposed to envisaging an ideal equilibrium between two entities formerly known as culture and nature.

understand and manipulate the forces at work behind things and less with the resultant aesthetic qualities of things.

interpret and then represent landscape systems so that these systems can in turn influence urban forms, processes, and patterns.

prefer open-ended (indeterminate and catalytic) design strategies as opposed to formal compositions and master plans.

Richard Weller, Landscape (Sub)Urbanism in Theory and Practice (2006)

Dirk Sijmons + H+N+S, Coastal Urban System Flanders (2017)

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Drosscapes

One. Dross is understood as a natural component of every dynamically evolving city. As such it is an indicator of healthy urban growth.

Two. Drosscapes accumulate in the wake of socio- and spatio-economic process of deindustrialization, post-Fordism, and technological innovation.

Three. Drosscapes require the designer to shift thinking from tacit and explicit knowledge (designer as sole expert and authority) to complex interactive and responsive processing (designer as collaborator and negotiator).

Four. The designer does not rely on the client-consultant relationship or the contractual agreement to begin work. In many cases a client many not even exist but will need to be searched out and custom-fit in order to match the designer’s research discoveries. In this way the designer is the consummate spokesperson for the productive integration of waste landscape in the urban world.

Five. Drosscapes are interstitial. The designer integrates waste landscapes left over from any form or type of development.

Six. The adaptability and occupation of drosscapes depend upon qualities associated with decontamination, health, safety, and reprogramming. The designer must act, at times, as the conductor and at times the agent of these effects in order to slow down or speed them up.

Seven. Drosscapes may be unsightly. There is little concern for contextual precedence, and resources are scarce for the complete scenic amelioration of drosscapes that are located in the declining, neglected, and deindustrializing areas of cities.

Eigth. Drosscapes may be visually pleasing. Wasteful landscapes are purposefully built within all types of new development located on the leading, peripheral edges of urbanization. The designer must discern which types of “waste” may be productively reintegrated for higher social, cultural, and environmental benefits.

Alan Berger, Drosscape. Wasting Land in Urban America (2006)

According to Berger, both “dross” – technically defined as the scum formed on the surface of molten metal and reinterpreted by Lars Lerup as the leftover of creative destruction, the ignored, undervalued, unfortunate economic residues of the metropolitan machine – and “scape” are created and destroyed by processes and values derived from, or because of cultural tastes and actions. “Drosscape” is the creation of a new condition in which vast, wasted, or wasteful land surfaces are modeled in accordance with new programs or new sets of values that remove or replace real or perceived wasteful aspects of geographical space. Drosscapes are neither intrinsically bad nor good but a natural result of consumption activities, industrial and economic growth. Indeed, waste landscape is an indicator of healthy urban growth at least from the corporate perspective – where the lure of liability reductions and tax incentives is significantly compounded by inadequate public awareness – which has stimulated the rapid development of land for short-term gains and occupancy.

Kelly Shannon, DROSSCAPE. The Darkside of Man’s Cultural Landscapes (2006)

Header: Car salvage and junkyard near Ayer, Massachusetts. (2003)

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Especially

In the opening years of the twenty-first century, that seemingly old-fashioned term landscape has curiously come back into vogue. The reappearance of landscape in the larger cultural imagination is due, in part, to the remarkable rise of environmentalism and a global ecological awareness, to the growth of tourism and the associated needs of regions to retain a sense of unique identity, and to the impacts upon rural areas by massive urban growth. But landscape also affords a range of imaginative and metaphorical associations, especially for many contemporary architects and urbanists.

James Corner, Terra Fluxus (2006)

 

Herzog & De Meuron + Patrick Blanc, Caixa Forum vertical garden (2008)

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Gigantic

Gilles Vexlard’s large landscaped park, with its areas of woodland and ground movement which seem to have come into being by chance, fits in well with the flat landscape of the Munich fluvial gravel area. Unfortunately, the woodland is set across the sight lines of the dwellings towards the Alps, which offer a show that is well worth seeing when the foehn is blowing. The long straight paths and huge forestry monocultures are reminiscent of 19th century state forests. Such forests are now generally being changed into ecologically sensible mixed woodland. I do not understand why gigantic monocultures are being planted in Riem.

Gottfried Hansjakob, The architecture of landscape (2005)

Gilles Vexlard + Latitude Nord, Riemer Park (2005)

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